Now you should not synch vClient API calls – vClient do it self and you are free to access and operates with vClient’s remote objects from different threads similiangly.
In particular, vStudio operates with remote connections via multiple threads and it was a source of some glitches and unexpected errors especially with a long queries. Now there are no more errors like “EOF reached…” or “Broken packet received…” which were result of incorrect thread synch.